3D & VFX Projects

A collection of 3D modelling, texturing, lookdev, vfx, film, game design, sculpting and visualisation projects.
(10th March 2021) Update: It's blog time! I have back-logged some of my old posts from the old site and will be adding new ones soon! Check it out
(18th Feb 2021) Update: Welcome to my swanky new site, I am currently busy working on some awesome client projects and haven't had much time to update the site with all my latest projects, so here's the few I managed to find the time to add so far!

Watch my showreel:

Projectfolio

2024
Unreleased Project
Agency:
Framestore
My role:
Asset Generalist
Assets I made:
Unannounced
Type:
NDA
I'm still under NDA on this asset or project and can't talk about just yet.
Responsible for:
Modelling
Texturing
Lookdev
Animation
Lighting
Concept Art
Blendshapes
Shot Sculpting
Description:
Clients:
2023
Unreleased Project
Agency:
Framestore
My role:
Character Artist
Assets I made:
Unannounced
Type:
NDA
I'm still under NDA on this asset or project and can't talk about just yet.
Responsible for:
Modelling
Texturing
Lookdev
Animation
Lighting
Concept Art
Blendshapes
Shot Sculpting
Description:
Clients:
2023
Avatar: The Last Airbender - Season 1
Agency:
Framestore
My role:
Digi-Double Artist
Assets I made:
Katara
Type:
Character
I'm still under NDA on this asset or project and can't talk about just yet.
Responsible for:
Modelling
Texturing
Lookdev
Animation
Lighting
Concept Art
Blendshapes
Shot Sculpting
Description:
High fidelity digi-double of Katara with multiple costumes
High fidelity digi-double of Katara with multiple costumes
Clients:
2023
Unreleased Project
Agency:
Framestore
My role:
Character & Environment Artist
Assets I made:
Unannounced
Type:
NDA
I'm still under NDA on this asset or project and can't talk about just yet.
Responsible for:
Modelling
Texturing
Lookdev
Animation
Lighting
Concept Art
Blendshapes
Shot Sculpting
Description:
Clients:
2023
The Crown - Season 6
Agency:
Framestore
My role:
Asset Generalist
Assets I made:
Victoria Monument
Type:
Environment
I'm still under NDA on this asset or project and can't talk about just yet.
Responsible for:
Modelling
Texturing
Lookdev
Animation
Lighting
Concept Art
Blendshapes
Shot Sculpting
Description:
The Victoria Monument in London, complete with over 15 statues with full textures and lookdev in a really tight turnaround.
The Victoria Monument in London, complete with over 15 statues with full textures and lookdev in a really tight turnaround.
Paris Vendome
Type:
Environment
I'm still under NDA on this asset or project and can't talk about just yet.
Responsible for:
Modelling
Texturing
Lookdev
Animation
Lighting
Concept Art
Blendshapes
Shot Sculpting
Description:
Full extension of the Paris Ritz I made from season 5 to complete the entire square, complete with ground, central monument and a lot of detail
Full extension of the Paris Ritz I made from season 5 to complete the entire square, complete with ground, central monument and a lot of detail
Stag
Type:
Creature
I'm still under NDA on this asset or project and can't talk about just yet.
Responsible for:
Modelling
Texturing
Lookdev
Animation
Lighting
Concept Art
Blendshapes
Shot Sculpting
Description:
Reworking a CG stag from a previous season to implement new antlers and anatomy to match with a physical prop on the latest season
Reworking a CG stag from a previous season to implement new antlers and anatomy to match with a physical prop on the latest season
Clients:
2023
Sugar
Agency:
Framestore
My role:
Lead Character Artist
Assets I made:
Unannounced
Type:
NDA
I'm still under NDA on this asset or project and can't talk about just yet.
Responsible for:
Modelling
Texturing
Lookdev
Animation
Lighting
Concept Art
Blendshapes
Shot Sculpting
Description:
Clients:
2023
One Piece - Season 1
Agency:
Framestore
My role:
Character Artist
Assets I made:
Buggy
Type:
Character
I'm still under NDA on this asset or project and can't talk about just yet.
Responsible for:
Modelling
Texturing
Lookdev
Animation
Lighting
Concept Art
Blendshapes
Shot Sculpting
Description:
Buggy The Clown digi-double and tech models to assist FX with his splitting apart. Aswell as his variants like "Little Buggy" and "Floating Ear".
Buggy The Clown digi-double and tech models to assist FX with his splitting apart. Aswell as his variants like "Little Buggy" and "Floating Ear".
Clients:
2023
Black Mirror - Mazey Day
Agency:
Framestore
My role:
Asset Generalist
Assets I made:
Diner Tech Mesh
Type:
Environment
I'm still under NDA on this asset or project and can't talk about just yet.
Responsible for:
Modelling
Texturing
Lookdev
Animation
Lighting
Concept Art
Blendshapes
Shot Sculpting
Description:
Clean topology SubD model of a diner environment for accurate and clean shadows from CG lighting and creatures moving through a live plate.
Clean topology SubD model of a diner environment for accurate and clean shadows from CG lighting and creatures moving through a live plate.
Shack Tech Mesh
Type:
Environment
I'm still under NDA on this asset or project and can't talk about just yet.
Responsible for:
Modelling
Texturing
Lookdev
Animation
Lighting
Concept Art
Blendshapes
Shot Sculpting
Description:
Clean topology SubD model of a shack environment for accurate and clean shadows from CG lighting and creatures moving through a live plate.
Clean topology SubD model of a shack environment for accurate and clean shadows from CG lighting and creatures moving through a live plate.
Clients:
2023
Nissan Thrilling Design
Agency:
Framestore
My role:
Asset Generalist
Assets I made:
Clay Cars
Type:
Vehicle
I'm still under NDA on this asset or project and can't talk about just yet.
Responsible for:
Modelling
Texturing
Lookdev
Animation
Lighting
Concept Art
Blendshapes
Shot Sculpting
Description:
Clay model and shader setup for new Nissan car commercial
Clay model and shader setup for new Nissan car commercial
Clients:
2022
Avengers Campus
Agency:
Framestore
My role:
Asset Generalist
Assets I made:
Avengers Campus
Type:
Environment
I'm still under NDA on this asset or project and can't talk about just yet.
Responsible for:
Modelling
Texturing
Lookdev
Animation
Lighting
Concept Art
Blendshapes
Shot Sculpting
Description:
A CG environment of the new Disney Avengers Campus in Paris with lighting.
A CG environment of the new Disney Avengers Campus in Paris with lighting.
Iron Man (NanoSuit)
Type:
Character
I'm still under NDA on this asset or project and can't talk about just yet.
Responsible for:
Modelling
Texturing
Lookdev
Animation
Lighting
Concept Art
Blendshapes
Shot Sculpting
Description:
Working up the Iron Man nano suit from Infinity War to QC shaders and textures.
Working up the Iron Man nano suit from Infinity War to QC shaders and textures.
Corner Shop Props
Type:
Prop
I'm still under NDA on this asset or project and can't talk about just yet.
Responsible for:
Modelling
Texturing
Lookdev
Animation
Lighting
Concept Art
Blendshapes
Shot Sculpting
Description:
A series of props including pencils, pens, coins, sunglasses, coffee cups, cup warmers and a scratch card.
A series of props including pencils, pens, coins, sunglasses, coffee cups, cup warmers and a scratch card.
Clients:
2022
The Crown - Season 5
Agency:
Framestore
My role:
Asset Generalist
Assets I made:
The Ritz Paris
Type:
Environment
I'm still under NDA on this asset or project and can't talk about just yet.
Responsible for:
Modelling
Texturing
Lookdev
Animation
Lighting
Concept Art
Blendshapes
Shot Sculpting
Description:
A full detail 1:1 model of The Ritz Paris from the 1960s complete with textures, shaders and variant controls.
A full detail 1:1 model of The Ritz Paris from the 1960s complete with textures, shaders and variant controls.
Buckingham Palace
Type:
Environment
I'm still under NDA on this asset or project and can't talk about just yet.
Responsible for:
Modelling
Texturing
Lookdev
Animation
Lighting
Concept Art
Blendshapes
Shot Sculpting
Description:
An old grungy version of Buckingham Palace to represent it during WW2.
An old grungy version of Buckingham Palace to represent it during WW2.
Britannia
Type:
Vehicle
I'm still under NDA on this asset or project and can't talk about just yet.
Responsible for:
Modelling
Texturing
Lookdev
Animation
Lighting
Concept Art
Blendshapes
Shot Sculpting
Description:
CG flags and lookdev for the Britannia ship.
CG flags and lookdev for the Britannia ship.
Hong Kong Neon Sign
Type:
Environment
I'm still under NDA on this asset or project and can't talk about just yet.
Responsible for:
Modelling
Texturing
Lookdev
Animation
Lighting
Concept Art
Blendshapes
Shot Sculpting
Description:
A detailed neon sign for a close hero shot of a building.
A detailed neon sign for a close hero shot of a building.
Clients:
2022
Cryptoblades Kingdoms
Agency:
The Mill
My role:
Environment Artist
Assets I made:
Nordic Landscape
Type:
Environment
I'm still under NDA on this asset or project and can't talk about just yet.
Responsible for:
Modelling
Texturing
Lookdev
Animation
Lighting
Concept Art
Blendshapes
Shot Sculpting
Description:
A vast nordic landscape to represent the home of the Human faction, based on concept art by Darek Zabrocki
A vast nordic landscape to represent the home of the Human faction, based on concept art by Darek Zabrocki
Clients:
2022
Clif Thins
Agency:
The Mill
My role:
CG Generalist
Assets I made:
Clif Bar Table Scene
Type:
Environment
I'm still under NDA on this asset or project and can't talk about just yet.
Responsible for:
Modelling
Texturing
Lookdev
Animation
Lighting
Concept Art
Blendshapes
Shot Sculpting
Description:
Interior scene with lighting for new Clif Thins product commercial.
Interior scene with lighting for new Clif Thins product commercial.
Clients:
2022
Ford Ranger
Agency:
NineteenTwenty
My role:
CG Generalist
Assets I made:
Ford Ranger
Type:
Vehicle
I'm still under NDA on this asset or project and can't talk about just yet.
Responsible for:
Modelling
Texturing
Lookdev
Animation
Lighting
Concept Art
Blendshapes
Shot Sculpting
Description:
Cleaning up CAD ford ranger models and managing lookdev.
Cleaning up CAD ford ranger models and managing lookdev.
Lake Floor
Type:
Environment
I'm still under NDA on this asset or project and can't talk about just yet.
Responsible for:
Modelling
Texturing
Lookdev
Animation
Lighting
Concept Art
Blendshapes
Shot Sculpting
Description:
A sandy lake floor with procedural weeds and flora.
A sandy lake floor with procedural weeds and flora.
Lake Fish
Type:
Creature
I'm still under NDA on this asset or project and can't talk about just yet.
Responsible for:
Modelling
Texturing
Lookdev
Animation
Lighting
Concept Art
Blendshapes
Shot Sculpting
Description:
A collection of small lake fish with detailed models, textures and lookdev.
A collection of small lake fish with detailed models, textures and lookdev.
Clients:
2021
John Lewis – Unexpected Guest
Agency:
NineteenTwenty
My role:
Lead Asset Artist
Assets I made:
Starship
Type:
Spaceship
I'm still under NDA on this asset or project and can't talk about just yet.
Responsible for:
Modelling
Texturing
Lookdev
Animation
Lighting
Concept Art
Blendshapes
Shot Sculpting
Description:
The full-detail CG spaceship that the alien girl crashlands in. From concept through to the final on-screen CG model, textures, lookdev and on-set supervision.
The full-detail CG spaceship that the alien girl crashlands in. From concept through to the final on-screen CG model, textures, lookdev and on-set supervision.
Pine Trees
Type:
Environment
I'm still under NDA on this asset or project and can't talk about just yet.
Responsible for:
Modelling
Texturing
Lookdev
Animation
Lighting
Concept Art
Blendshapes
Shot Sculpting
Description:
A selection of CG pine trees to fill out the plates and for matte-painting to use.
A selection of CG pine trees to fill out the plates and for matte-painting to use.
Clients:
2021
Inbound - Short Film
Agency:
Student Project
My role:
Director & CG Supervisor
Assets I made:
Javelin Ship
Type:
Spaceship
I'm still under NDA on this asset or project and can't talk about just yet.
Responsible for:
Modelling
Texturing
Lookdev
Animation
Lighting
Concept Art
Blendshapes
Shot Sculpting
Description:
A huge complex hard-surface SubD spaceship to invade earth.
A huge complex hard-surface SubD spaceship to invade earth.
Clients:
2021
Tokyo 2020
Agency:
NineteenTwenty
My role:
CG Generalist
Assets I made:
Olympic Stadium
Type:
Environment
I'm still under NDA on this asset or project and can't talk about just yet.
Responsible for:
Modelling
Texturing
Lookdev
Animation
Lighting
Concept Art
Blendshapes
Shot Sculpting
Description:
Complex stadium model based on the Tokyo 2020 Olympic stadium complete with textures, animated floodlights, procedural seating to crowd placement and a collection of props.
Complex stadium model based on the Tokyo 2020 Olympic stadium complete with textures, animated floodlights, procedural seating to crowd placement and a collection of props.
Biathlon Cross Country Course
Type:
Environment
I'm still under NDA on this asset or project and can't talk about just yet.
Responsible for:
Modelling
Texturing
Lookdev
Animation
Lighting
Concept Art
Blendshapes
Shot Sculpting
Description:
A large outdoor snowy environment with the Olympic buildings and snowy cross country course to match a portion of live action plate following the official Olympic branding guidelines
A large outdoor snowy environment with the Olympic buildings and snowy cross country course to match a portion of live action plate following the official Olympic branding guidelines
Biathlon Shooting Range
Type:
Environment
I'm still under NDA on this asset or project and can't talk about just yet.
Responsible for:
Modelling
Texturing
Lookdev
Animation
Lighting
Concept Art
Blendshapes
Shot Sculpting
Description:
A snowy outdoor shooting range to match a portion of live action plate following the official Olympic branding guidelines
A snowy outdoor shooting range to match a portion of live action plate following the official Olympic branding guidelines
Basketball Court
Type:
Environment
I'm still under NDA on this asset or project and can't talk about just yet.
Responsible for:
Modelling
Texturing
Lookdev
Animation
Lighting
Concept Art
Blendshapes
Shot Sculpting
Description:
Olympic basketball court with detailed textures, shading and lighting.
Olympic basketball court with detailed textures, shading and lighting.
Hockey Rink
Type:
Environment
I'm still under NDA on this asset or project and can't talk about just yet.
Responsible for:
Modelling
Texturing
Lookdev
Animation
Lighting
Concept Art
Blendshapes
Shot Sculpting
Description:
Olympic Hockey rink with textures, shaders and lighting.
Olympic Hockey rink with textures, shaders and lighting.
Clients:
2021
World of Confusion
Agency:
NineteenTwenty
My role:
Creature Artist
Assets I made:
Giant Alligator
Type:
Creature
I'm still under NDA on this asset or project and can't talk about just yet.
Responsible for:
Modelling
Texturing
Lookdev
Animation
Lighting
Concept Art
Blendshapes
Shot Sculpting
Description:
High-detail giant alligator model with textures, lookdev, muscles, skeleton and blendshapes.
High-detail giant alligator model with textures, lookdev, muscles, skeleton and blendshapes.
Clients:
2021
Ikea Little Robot
Agency:
NineteenTwenty
My role:
CG Generalist
Assets I made:
Robot Boy
Type:
Character
I'm still under NDA on this asset or project and can't talk about just yet.
Responsible for:
Modelling
Texturing
Lookdev
Animation
Lighting
Concept Art
Blendshapes
Shot Sculpting
Description:
The hero robot including it's LED face effects and dirt passes
The hero robot including it's LED face effects and dirt passes
Robot Girl
Type:
Character
I'm still under NDA on this asset or project and can't talk about just yet.
Responsible for:
Modelling
Texturing
Lookdev
Animation
Lighting
Concept Art
Blendshapes
Shot Sculpting
Description:
The sister of the hero robot
The sister of the hero robot
Robot Mum
Type:
Character
I'm still under NDA on this asset or project and can't talk about just yet.
Responsible for:
Modelling
Texturing
Lookdev
Animation
Lighting
Concept Art
Blendshapes
Shot Sculpting
Description:
The mum of the hero robot
The mum of the hero robot
Robot Dad
Type:
Character
I'm still under NDA on this asset or project and can't talk about just yet.
Responsible for:
Modelling
Texturing
Lookdev
Animation
Lighting
Concept Art
Blendshapes
Shot Sculpting
Description:
The dad of the hero robot
The dad of the hero robot
Clients:
2019
The Family Recipe
Agency:
Personal Project
My role:
Director & CG Supervisor
Assets I made:
The Troll Chef
Type:
Character
I'm still under NDA on this asset or project and can't talk about just yet.
Responsible for:
Modelling
Texturing
Lookdev
Animation
Lighting
Concept Art
Blendshapes
Shot Sculpting
Description:
A distinguished Chef, famous in the French Troll cooking scene, showing off his family recipe.
A distinguished Chef, famous in the French Troll cooking scene, showing off his family recipe.
Clients:

Check out some case studies:

Last updated -
June 2021

IKEA - Little Robot

Professional Work

British Contamination Meter

Personal Work

DNEG Sci-Fi Fantasy Creature "Jenny"

Personal Work

Allosaurus Dinosaur

Personal Work

Other 3D/VFX Work:

Short Film Updates: